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A prologue and four acts

The Story

Warm slice-of-life with a goofy streak that grows into urban fantasy. The stakes are real, but nobody gets gored: in the Dreaming, defeat means being sent back.

  1. A city of glass towers at sunset, seen from high above
    Prologue

    Starter Deck

    A Friday duel against Cade at MB Collectibles teaches you the game. That night, a woman in black armour visits your dreams. In the morning, her card is on your pillow, and you don't own it.

  2. A hand-drawn map of the city with six districts circled in red
    Act I

    Small Things

    You set out to win the Seedblossom Keeper circuit: six rings across six districts. Cards warm in your hand. A printer prints the same card over and over. Every strange thing has an ordinary explanation, and you're the only one keeping a list.

  3. A packed arena in darkness, with six rings glowing on a table at its centre
    Act II

    Strange Things

    A wolf made of brambles stalks Riverside Park, and fades when you beat it in a duel. The news starts calling them Bloom events. Then you win the sixth ring, the six rings meet on one table, and every light in the city goes out.

  4. A man and a woman press their hands to a standing stone carved with glowing runes
    Act III

    The Bleed

    The rings were keys, the card shops sit on ancient anchor-stones, and the Gilded Court is coming through. Your rivals become allies, and a duel is the only way to send what crosses back.

  5. A city street overgrown with giant glowing flowers under a violet sky
    Act IV

    The Veil

    Sovereign Morthaul begins pulling Seedblossom into the Dreaming's shape. The final run goes down from the Gloaming to the deepest anchor of all.

The Keeper circuit

Six districts. Six rings.

Every district has a card shop, and every shop has a Keeper who holds a ring. Beat them in order and the road to the next district opens. Nobody has ever wondered what the rings are for.

  1. Ring1

    Yulia

    Neon RowAfterglow Games

    Runs the Friday tables at Afterglow and treats every duel like a party she's throwing.

  2. Ring2

    Sylvie Platt

    The IronworksGearbox Cards

    Builds tiny clockwork figures between customers, and plays a deck far louder than she is.

  3. Ring3

    Maren

    Old MarketRibbon & Rune

    A foxkin in head-to-toe pink who pours tea between duels and is sharper than the frills suggest.

  4. Ring4

    Caelwen

    Cathedral QuarterThe Gilded Page

    An elf of a hundred and thirty-two who keeps an old map of the city that nobody else can read.

  5. Ring5

    Seraphine

    CrownhillCrown & Card

    The newly crowned queen, who plays in a hooded cloak that fools no one.

  6. Ring6

    Morwenna

    The GloamingBlack Lantern Games

    Holds the last ring, plays the strongest deck in the city, and has been waiting for you.

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